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Rooms In The Back FAQ

Where are the builds??

I'm not releasing any builds yet, because the game is not ready for that, and I don't want to disappoint people with a buggy mess and a lack of gameplay.

I also don't want any testers for now, there just isn't enough content to test yet.

When will it be released?

With the current speed and budget, probably never :D

School is taking a lot of my time, and I'm not really motivated to work on the game.

There is no ETA.

Will it be another watch out for the monsters or walking simulator game?

Both.

The plans might change, but I'm planning to make the following gamemodes:

  • Liminal experience or something (walking simulator) - I want to achieve the feeling that you are not alone, but I don't want to add any jumpscares or entities, just a creepy atmosphere.
  • A little bit of monsters - For those who won't get the creepy feeling from the previous gamemode.
  • Watch out for the monsters™ - Loads of entities and jumpscares, recommended for playing with friends :D.

Price?

Not sure yet, but probably 5-10$. Or even cheaper if no one will buy it :D

Will it be multiplayer?

Singleplayer will be recommended (especially for the liminal experience), but yes, it will be multiplayer.

And there will be no player limit, because fuck it, I hate games that limit the player count. Just be aware that it will ruin your experience

Will it work on Linux?

Yes, I'm one of the few game devs that actually care about Linux players (because I'm a Linux user myself), and I will try my best to support Linux.

Unfortunately, Epic is making it really hard to support Linux (this issue for example) omg epic "fixed" it, so while I will still try to provide the game builds for Linux, not all features might be available.

Or just use Wine, I won't implement any shitty anti-cheats, so it should work just fine.

I'm also planning to support LinuxArm64 😎.

How's the performance?

Depends on the level, for example, Level 0 runs at 100fps on my GTX 1050 Ti, Level 1 runs at 15fps, and poolrooms run at 20fps.

(and yes, I develop the game on a GTX 1050 Ti :D)